Anarchy in the UI http://www.anarchyintheui.com Too weird to live, to rare to die. posterous.com Wed, 14 Sep 2011 14:38:13 -0700 This was awesome... http://www.anarchyintheui.com/this-was-awesome http://www.anarchyintheui.com/this-was-awesome

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Wed, 06 Apr 2011 14:11:00 -0700 Strange Cool: Discipline of Do Easy http://www.anarchyintheui.com/strange-cool-discipline-of-do-easy http://www.anarchyintheui.com/strange-cool-discipline-of-do-easy

I found this looking around for the narrative of the Burroughs text, which is sampled in a house record I've been playing for a year or so (I'll post that one of these days shortly). Needless to say I was surprised to find it was from this—a short from a young Gus Van Sant from 1982.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 24 Mar 2011 17:29:00 -0700 Stop Saying "Digital" http://www.anarchyintheui.com/stop-saying-digital http://www.anarchyintheui.com/stop-saying-digital

A close friend of mine is the creative services manager for a high-profile agency in the US that has won a lot of hardware and has an excruciatingly high standard for creative recruitment. I was talking to this person today and she said this:

"The team from ________ was a little less experienced, and heavy on the digital, light on the creativity"

I naturally have a bias in this type of conversation, but this time I was genuinely taken aback. I have always been frustrated with the fact that my creative contributions to this industry always required an adjective. No matter how many posters I make for a wittily named DJ night, or how often I drop pop culture references just as obscure and pretentious as my broadcast brethren, I have almost always been described the same way:

"This is Aiden, he's one of our 'digital' creatives."

Throngs of faceless CCOs and ECDs will, when speaking at a 4A's meeting or accepting a Titanium Lion, profess that 'there is no line' at their agency, and that 'digital isn't an afterthought' at their shop.  For many of them—likely most—this isn't true.  There is a line. There exists a prejudice. There most definitely is a glass ceiling.

The unfortunate truth is that, for the majority of agencies, the definition of integration has so far been a one-way street. Most agencies are perfectly comfortable throwing traditional talent into digital assignments (even if it results in disaster), but virtually never staff in the opposite direction. They will spend years teaching a young AD/CW team how to take a commercial from script to air, but won't extend the same courtesy to established creatives in the same agency who started their careers with websites instead of film.

This applies to shops big and small, halls hip as well as hollowed. 

If you had a candid conversation with the creative leaders in these places, you'd probably get a similar story out of all them eventually—that digital folks just aren't really conceptual; they are incapable of separating themselves from tactics and thinking about the big idea.

Now, in fairness, if you look only on the surface, this argument might have a thin leg on which to stand. Scanning the portfolios of most digital creatives, you see the same tired shit—flash sites, banners, a lame social media stunt that had been rehashed beforehand by 20 other teams—and that isn't sexy. 

But below the surface, if you actually talked to most of these people, you would find that they are uncannily similar to their traditional counterparts. They love art and/or cinema and/or literature. They dress funny. They talk, ad nauseum, about agency gossip, winning awards, and the like. They drink a lot. And, most importantly, they have a lot of clever ideas that never get mounted to a foam core board and dragged in front of suits.

The reality of the situation is that "digital" rarely gets a fair shake. The deck is stacked against it from day one. The budgets are a tiny fraction of the campaign, the mediums are infinitely more complicated from a production standpoint (and constantly changing), and most of the time it's done at a completely different agency than the brand work, and forced to take direction from an unknown traditional campaign team that "figured everything out" three weeks before they were briefed in. 

So, yeah, a lot of digital portfolios are "light on the creativity," but it's because we, as an industry, set them up for failure. It's not that digital creatives can't conceive "big ideas," it's that we have shackled most of them to non-conceptual desks and force-fed them big ideas created by other, more highly-ordained, teams. It should be no wonder that finding people who have evidence of doing both in their work are so damned hard to find. 

Beyond this is the word "digital" itself. It is the year 2011. Ask yourself what isn't digital, and I would speculate that you'll come up with a pretty small list. Television delivery has been digital for most of us for the better half of the last decade. We're shooting television commercials less and less on 35mm film and more frequently on REDs and Phantoms. Short run color jobs have brought "digital" even as far as offset printing. 

Everything is digital, and everything is not. The king is dead, God save the king.

"Digital" is now, in my opinion, the most damaging term in the pervasive industry lexicon. Not only is it an albatross around the necks of likely thousands of smart, untested creatives, it's also completely meaningless.  

Let's all stop saying "digital" (except, of course, in the rare cases when it actually applies). Imagine the changes:

Instead of hiring "digital" creatives, just hire creatives—if they can't be creative in both traditional and interactive medias yet, that's fine—cross-train them. If you don't think that's possible, then they probably aren't that great of a hire to begin with.

Instead of presenting the "digital" work, just present the work. Imagine how many meetings this is going to eliminate. If you think that you're not going to have enough time to show all the ideas, you're probably showing too many.

Stop hiring "digital" producers, and just hire producers who specialize in what you're trying to make. Do you make a lot of websites? Hire producers who know how to make websites. Do you make a lot of banners? Hire producers who know how to make banners. It's not as if these skills were seamlessly interchangeable to begin with.

And, finally, stop trying to be a "digital" agency, or even an "integrated" agency. Just be an agency. Ideally, a good one.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Fri, 18 Feb 2011 14:42:30 -0800 Really, Microsoft? http://www.anarchyintheui.com/really-microsoft http://www.anarchyintheui.com/really-microsoft This just popped up. In Microsoft Word "2008".

Missingfloppy

FAIL.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Tue, 25 Jan 2011 10:42:00 -0800 Ad Age reminds me how much I paid for essentially nothing. http://www.anarchyintheui.com/ad-age-reminds-me-how-much-i-paid-for-essenti http://www.anarchyintheui.com/ad-age-reminds-me-how-much-i-paid-for-essenti

Creativity

Quick! I better set fire to another c-note so I can see the same shit MediaBistro and AdFreak are posting for free. (Seriously, when did the bar for Ad Critic get so low?!) 

Honestly, I don't know what I was thinking. It was barely worth it when they still sent you a printed book every other month.

If you must spend $99 on an online ad archive service, might I recommend Lürzer's Archive?

Good riddance, guys.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Sun, 21 Nov 2010 16:40:00 -0800 I love my girlfriend. http://www.anarchyintheui.com/i-love-my-girlfriend http://www.anarchyintheui.com/i-love-my-girlfriend

Girlfriend

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Fri, 19 Nov 2010 17:43:00 -0800 In Response to Peter Merholz http://www.anarchyintheui.com/in-response-to-peter-merholz http://www.anarchyintheui.com/in-response-to-peter-merholz

This is a response to Peter Merholz's article on the Adaptive Path blog entitled 'The Pernicious Effects of Advertising and Marketing Agencies Trying To Deliver User Experience Design.' It's crap. Here's why.

I am an experience designer working in one of the "soulless holes" Peter refers to. In fact, at this particular agency, I've just started the UX capability. I am currently a department of one.

If there is a tiny shred of truth to this rant, it’s this: the agency business still places an unhealthy cultural value on the vision of the copywriter/art director team, and lacks an appreciation or understanding of the value of utility.

The key to shifting these perceptions and changing the fiber of the industry is trust.

The thing about trust is that it has to be earned.

I could scream from the hilltops how wrong everyone is about what I do. I could print out thousands articles from Boxes and Arrows or compile every great marketing usability study and put them on the desks of my fellow creative directors. I could hire Donald Norman himself to come walk around the halls for a few weeks and say brilliant things.

It wouldn't matter; people change slowly, organizations more so, and industries slower still.

So I toil to earn that trust as part of a small but growing number of new-era creative marketers who wish to shift the paradigm away from the caricature Peter paints in this post. Unfortunately, it only takes one dude at a cocktail party like Peter to spout some self-righteous shit and undo a couple months of hard work.

The irony of this entire affair is that the vitriol that Mr. Merholz spits about the advertising world is born from the same stuff that makes up the creative director ego.

Peter’s tirade is really about who get’s to call what they do “UX.”

It’s practically identical to the frustration my fellow art directors and copywriters have had in the past with the idea of we UX people—who conduct research and design for familiarity instead of disruption—being called “creatives.”

This article reminds me of a couple of times during my career where I have worked with academically trained UX designers who were completely new to the ad agency environment. Inevitably they became frustrated with the lack of research opportunities and that data isn’t driving the design process. They struggled with the small scope and relative lack of importance in their projects—constantly designing the environmental responsibility section of a corporate website, but never designing the new pharmacy bottles for Target.

They start to realize that this department, while based in the same principles of what they have read about and studied academically, is something different than what they imagined they would be doing. It isn’t Cooper or IDEO. They aren’t designing iPods. They’re making advertising.

Peter actually outs himself in the article:

This post really is about a deep frustration with seeing my friends join such agencies only to find themselves miserable, and working with clients who have had terrible experiences with such firms, and because of that are suspicious of any form of consulting. 

This little outburst isn’t about purity of purpose or the lack thereof. It isn’t about philosophy at all. It’s about branding.

And while my work may not be as important as designing a child-friendly interface for a pediatric insulin pump, or as glamorous as designing the shopping experience for the 5th Avenue Prada store, I’m content with my toil.

So I say, to the Peters of the world—shelve it. We’ve read all the same books and blogs that you have. We have just a pure a drive to design for people. We’re just working in a much tougher industry. 

Throughout your life you’ll probably encounter ads a lot more often than you will that Prada store. You should be thanking us for making that shit a bit more user friendly. 

 

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 04 Nov 2010 09:49:00 -0700 One of these days, Lotus... http://www.anarchyintheui.com/one-of-these-days-lotus http://www.anarchyintheui.com/one-of-these-days-lotus

Screen_shot_2010-11-04_at_9

Bang. Zoom. Right in the replication stack. Why can't I get away from this god forsaken software... :(

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Wed, 27 Oct 2010 15:38:53 -0700 iPhone UI Stencils are RAD. http://www.anarchyintheui.com/iphone-ui-stencils-are-rad http://www.anarchyintheui.com/iphone-ui-stencils-are-rad
UIStencils has started selling these stainless steel die-cut stencils for quick pencil prototypes of iPhone (or basically any mobile) UI designs. 

You can go and buy me one for just $25 here.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Wed, 27 Oct 2010 12:42:47 -0700 Super There Will Be Blood (SNES) http://www.anarchyintheui.com/super-there-will-be-blood-snes http://www.anarchyintheui.com/super-there-will-be-blood-snes <p>Super There Will Be Blood from Tomfoolery Pictures on Vimeo.</p>

Stuff like this makes me love the internet. (via @RGA)

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Mon, 25 Oct 2010 09:57:00 -0700 A Helpful Venn Diagram http://www.anarchyintheui.com/a-helpful-venn-diagram http://www.anarchyintheui.com/a-helpful-venn-diagram

5095255302_3d948a1899_z

(Made by Dave Makes - via @laughingsquid)

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Wed, 11 Aug 2010 10:22:53 -0700 Uh oh... http://www.anarchyintheui.com/uh-oh http://www.anarchyintheui.com/uh-oh
Screen_shot_2010-08-11_at_10

Apparently this captcha is a Twilight fan. (This would explain the terrible spelling.)

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 01 Jul 2010 21:01:04 -0700 Sighted http://www.anarchyintheui.com/sighted-10 http://www.anarchyintheui.com/sighted-10
Photo

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Fri, 25 Jun 2010 15:17:00 -0700 The iPhone 4 reception issue, and what’s to come http://www.anarchyintheui.com/the-iphone-4-reception-issue-and-whats-to-com http://www.anarchyintheui.com/the-iphone-4-reception-issue-and-whats-to-com

Since the first units started arriving a day early at people’s homes this Wednesday, the Internet has been abuzz with surprise, outrage, fear, concern, etc. that the new iPhone 4 has a critical design flaw.  It now seems clear that holding the device in such a way that the bottom-left corner antennae are shorted by conductivity through the hands of the user will significantly weaken, or completely inhibit, the device’s ability to communicate with cellular networks.

Initial reports were countered with a citation from the Walt Mossberg review of the device in the Wall Street Journal that the rapidly dropping bars were merely a software glitch—one that would be rectified quickly. However, several independent tests from new owners seem to indicate that data connectivity, not just a visual representation of it, is, in fact, being lost. I have personally noticed this; when I hold my device in the aforementioned manner, web pages will not load via 3G. However, when I set the device down, connectivity is almost immediately restored.

As more early adopters finished a lengthy wait in line and took ownership of their new iPhones, the reports have escalated, from YouTube videos, to CNN and Good Morning America. There is little doubt at this point that this is a very real and dramatic design flaw.

 

How can we be sure this is really a flaw?

Yesterday afternoon, Spencer Webb, a professional RF systems engineer for AntennaSys wrote a very articulate blog entry on why this has happened, suggesting that most all phones suffer from this type of defect based on how the mobile operators and the FCC test cellular devices for radiation absorption. Others (including **Apple themselves**) have suggested that all mobile phones suffer from signal problems when held—a natural and unavoidable causation of insulating the phone with the user’s hand.

However, there is heaps of evidence (particularly this video of a user demonstrating the phenomenon with a metal key as a conductor) that, with the iPhone 4, the phenomenon is localized to conductivity at one specific point on the frame.  This makes sense, given the image of the antennae layout presented by Jobs at the device’s unveiling.

Iphone-4-antennas

Moreover, the best evidence that there is a defect comes from Steven P. Jobs, himself. This morning, he responded to a customer email complaining about the issue. In his typically terse style, he states, “Just avoid holding it in that way.” Giving Jobs the benefit of the doubt on the tone of the response (hey, he’s the CEO of the worlds largest tech company, he probably doesn’t have the time to write you a fucking book), the sentence still seems to acknowledge that holding the phone in a way that shorts the antennae does, in fact, hinder performance.

So here we are: the new iPhone is here—the phone that will change everything all over again—and it has to be held in a specific way to function properly. Shit.

 

Why this really sucks.

When a customer has enough loyalty in a brand to stand in line for 4+ hours and plunk down a few hundred dollars for a device they haven’t even seen in person, they expect a lot (and rightly so).

While this cult-like mentality helps drive massive sales, all too often it also backfires on Apple. Small manufacturing defects that would go completely unnoticed (or cause a simple product exchange at the point of sale) explode into Internet “stories.” Forums light up like Christmas trees with angry customers, scrutinizing their devices, searching for any lack of perfection and screaming about it from the Internet’s rooftops.

In most cases, I ignore this banter. Apple has had a great track record, with only minor production and design flaws, for more than the past decade. This is particularly exceptional given the outer-limits of design they constantly strive for. And, nothing as complicated as a computer or Smartphone is going to roll off the assembly line in 100% perfect condition every time.

However, this is not one of the times I can ignore.

The reason this particular flaw is so egregious in the eyes of we early adopters is that the now-deemed-invalid way of holding the device is the way virtually every user of such a device would naturally hold it. Including, it seems, Mr. Jobs.

Apple_iphone_steve_jobs_holding

(Also note: Engadget has documented all of the scenes in the iPhone demonstration videos and advertising that depict a hand-hold that is now deemed to be “avoided.”)

Much talk of the flaw has suggested that it is an impairment for left-handed users when making calls. The truth is, the issue predominantly affects the opposite, and majority, user base—not during calls, but during web browsing and app use, arguably the majority of the iPhone’s utility.

When talking on the phone, most users use an index finger to push the device against their ear, and lightly pinch the sides of the device. Neither hand terribly infringes on the “no-go” spot during this type of use. 

However, when held low to view the screen, righties, like myself, tend to type, tap and navigate a touch screen device with their dominant hand, meaning they need to hold it in their left. When holding a thin, rectangular device that costs several hundred of your hard-earned dollars to replace, it’s natural to securely cup it from the bottom—between the device and the potential doom of gravity—and squeeze the sides. On the average human left hand, that presses the meat of the palm under the left thumb squarely against the lower-left corner of the device.

This is the reason this flaw is so exceptional. Had this problem manifested itself when conductivity was created between the two antennae on the top seam, it would be a much less serious issue to simply avoid placing a finger there. However, this flaw essentially invalidates the natural ergonomics of the device and the way we’ve grown accustomed to holding it for the past three years (see: photo above). For Jobs to dismiss this is insulting, particularly to a customer base that stood in line for hours within the same day.

 

How the hell could this happen?

Given Apple’s legendary status in industrial design, and their borderline-insane “don’t release until it’s perfect” mentality, it is seems almost beyond possibility that such a glaring design flaw could make it to the shipping product, especially on possibly their most anticipated device ever.

However, there are some clues that emerge thanks to the Gizmodo iPhone leak a few months ago. We now know (or can reasonably speculate) that Apple did their field testing of the baseband and RF communications on the new iPhone with it concealed in plastic cases that disguised the dramatically different form factor as a previous generation phone. Additionally, there are numerous reports that, on campus, testers have their devices secured to their desks and covered in black shrouds (such as this leaked photo of the iPad prototype on what appears to be a test bed, published by Engadget). If this is true to the extreme, it’s conceivable that Apple completed their field-testing of cellular connectivity without ever having a person directly touching the device—a remarkable instance where Apple’s legendary secrecy would actually be responsible for a critical flaw.

 

Is Apple going to do anything about this?

While Steve’s email may seem dismissive, I think there’s evidence that Apple has known of this issue since before the device launch (albeit not for very long), and absolutely plans on rectifying the problem. While Apple’s design philosophy may be pig-headed at times, the company does value its customers. Steve may be stubborn, but he’s not stupid.

The bumpers are a clue that Apple may have been aware of the defect ahead of time. A rubberized case is extremely uncharacteristic of Apple’s design philosophy. Steve himself has shown disdain in the past, that iPhone owners would take their beautiful device and enshroud it in cheap plastic. So why produce an Apple branded case alongside the device?

The Occam’s Razor theory would be that Apple’s design mafia designed the most minimalistic case possible, knowing that users wanted protection/personalization for their phones but not wanting to see them hide the beautiful glass front and back panels. However, the cynical view is that the “Bumper” is Apple’s design solution to the previously unnoticed defect.

Being so abnormal for Apple, I personally believe the bumpers are kludgey patch rather than an overpriced design accessory. Moreover, I assume the hardware engineering team has already set about developing a structural fix to insulate the antennae for future manufacturing runs—possibly already being employed on units being manufactured right now. If they haven’t, the pressure of the constantly growing negative press will likely force the issue.

 

So, what’s going to happen next?

The most likely scenario is that, very soon, Apple is going to give away a lot of free Bumpers. Someone is likely to file a class action suit (given the overwhelming amount of Apple-created media that demonstrates holding the phone in a way that is now “avoidable”), and/or the cost accountants at 1 Infinite Loop are soon to find that this bad press is far more expensive than a few million rubber bands.

In the long term, I imagine Apple will announce that they have revised the design of the iPhone to correct the flaw in the next few weeks, and offer free modifications to existing owners. This will likely mean a period of time waiting without a phone—probably a week—while they retrofit your device. It is conceivable they would offer free exchanges in the store, but given the existing supply shortage and the number of devices already sold, I think it’s unlikely they will accept so much responsibility as to create a backlog of 1.5 million+ refurbished units.

 

So, if I don’t have one, should I get one?

If you already use a case, and would have purchased one anyway, the answer is an unequivocal “yes.” The iPhone 4—with the exception of this admittedly egregious failing—is magnificent. The “Retina” display is mind-blowing, the camera is divine, and it’s just plain insanely fast. It is, even blemished, the best smart phone on the market by miles.

If you’re an insistent early adopter (like me), also “yes.” Apple will (eventually) rectify the problem. In the meantime, although annoying, you can shift your grip. And keep in mind—reports seem to clearly indicate that call drops are greatly reduced over previous models, so at least it will function as a phone while it moderately fails as a MID.

However, if this is your first iPhone, or you were already on the fence about the purchase: wait. Don’t buy anything else, mind you—you’ll regret that. But give yourself some pause until Apple acknowledges the issue and sets out an action plan for how they’re going to rectify it. Rest assured, they will. It’s already too ugly for them to avoid it.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Tue, 15 Jun 2010 10:36:31 -0700 Your Day http://www.anarchyintheui.com/your-day-14 http://www.anarchyintheui.com/your-day-14
Screen_shot_2010-06-15_at_10

Get used to it.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 03 Jun 2010 17:37:41 -0700 8Tracks http://www.anarchyintheui.com/8tracks-13 http://www.anarchyintheui.com/8tracks-13 There's a new service, similar to the now re-imagined Muxtape that allows users to upload music and create a mix tape of arbitrary length. It's called 8Tracks and it's totally rad

In case you're wondering, they circumvent the clear legal deficiencies of their predecessors by only streaming the mix in accordance with the online radio station licensing guidelines, and paying their dues. This also means, unfortunately, you only get to hear the mix-tape creators' original track order the *first* playthrough, and you can only skip two songs an hour. Pretty minor tradeoff however.

I've been getting into it quite a lot, and have a couple new mixes there. 

You can listen (and LIKE THEM) here.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 20 May 2010 12:28:30 -0700 SF Chronicle Fail http://www.anarchyintheui.com/sf-chronicle-fail http://www.anarchyintheui.com/sf-chronicle-fail
Screen_shot_2010-05-20_at_12

Ha.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 13 May 2010 09:45:00 -0700 This is awesome. http://www.anarchyintheui.com/this-is-awesome-136 http://www.anarchyintheui.com/this-is-awesome-136


Iceland, Eyjafjallajökull - May 1st and 2nd, 2010 from Sean Stiegemeier on Vimeo.

(You really should click through and see it in HD. Thanks @copymatt.)

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 29 Apr 2010 13:32:16 -0700 Holy shit! http://www.anarchyintheui.com/holy-shit-218 http://www.anarchyintheui.com/holy-shit-218
Image

They still make TypeStyler?!

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner
Thu, 29 Apr 2010 09:58:08 -0700 *Honest* Thoughts On Flash http://www.anarchyintheui.com/honest-thoughts-on-flash http://www.anarchyintheui.com/honest-thoughts-on-flash
Thoughtsonflash

This was the first draft.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/254945/AidenBordner_headshot.jpg http://posterous.com/users/36oX2OpPNwQ1 Aiden Bordner aidenbordner Aiden Bordner